home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The Games Machine 76
/
XENIATGM66.iso
/
Indiana Jones
/
Indiana Jones.exe
/
RESOURCE
/
PREVIEW.GOB
/
3do_gen_box_2x2minvis.3do
< prev
next >
Wrap
Text File
|
1999-11-15
|
3KB
|
112 lines
# MODEL 'gen_invisibox_2m.3do' created from 'H:\Amodelx\gen_invisibox_2m.vlec in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0:box_4invsbl_side.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.173205
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.100000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME Box01
RADIUS 0.173205
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 8
# num: x: y: z: i:
0: -0.100000 -0.100000 -0.100000 0.000000 0.000000 0.000000 1.000000
1: 0.100000 -0.100000 -0.100000 0.000000 0.000000 0.000000 1.000000
2: -0.100000 0.100000 -0.100000 0.000000 0.000000 0.000000 1.000000
3: 0.100000 0.100000 -0.100000 0.000000 0.000000 0.000000 1.000000
4: -0.100000 -0.100000 0.100000 0.000000 0.000000 0.000000 1.000000
5: 0.100000 -0.100000 0.100000 0.000000 0.000000 0.000000 1.000000
6: -0.100000 0.100000 0.100000 0.000000 0.000000 0.000000 1.000000
7: 0.100000 0.100000 0.100000 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 4
0: 1.000000 0.000000
1: 1.000000 -1.000000
2: 0.000000 -1.000000
3: 0.000000 0.000000
VERTEX NORMALS
# num: x: y: z:
0: -0.577350 -0.577350 -0.577350
1: 0.577350 -0.577350 -0.577350
2: -0.577350 0.577350 -0.577350
3: 0.577350 0.577350 -0.577350
4: -0.577350 -0.577350 0.577350
5: 0.577350 -0.577350 0.577350
6: -0.577350 0.577350 0.577350
7: 0.577350 0.577350 0.577350
FACES 6
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 0, 0 2, 1 3, 2 1, 3
1: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 4, 3 5, 0 7, 1 6, 2
2: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 0, 3 1, 0 5, 1 4, 2
3: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 1, 3 3, 0 7, 1 5, 2
4: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 3, 3 2, 0 6, 1 7, 2
5: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 2, 3 0, 0 4, 1 6, 2
FACE NORMALS
# num: x: y: z:
0: 0.000000 0.000000 -1.000000
1: 0.000000 0.000000 1.000000
2: 0.000000 -1.000000 0.000000
3: 1.000000 0.000000 0.000000
4: 0.000000 1.000000 0.000000
5: -1.000000 0.000000 0.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 Box01